Date of Award
6-3-2026
Document Type
Thesis
Publisher
Santa Clara : Santa Clara University, 2026
Departments
Computer Engineering; Computer Science and Engineering
First Advisor
Angela Musurlian
Second Advisor
Danielle Heitmuller
Abstract
Motion capture technology is vital for achieving realistic movement in 3D animation, but industry-standard tracking suits and studios remain expensive and inaccessible for students, independent artists, and amateur filmmakers. Consequently, many creators rely on accessible, marker-less motion capture methods, which frequently yield noisy data, scale mismatches between the actor and the rigged model, and unnatural behaviors like foot sliding. To address these technical barriers, this project introduces a free and accessible extension for Blender designed to streamline the cleanup and integration of marker-less motion capture data. It consists of various solutions for methods of combats to motion-captured complications: the keyframe deleter, the footlock, and the rescaling functions. By integrating these functions within one free, accessible, and easy to use extension, BlendMo further increases the use of motion capture – an incredibly limited, expensive and constricted art – to a wider audience.
Recommended Citation
Lee, Kelly; Zhou, Angela; and Steinke, Dana, "BlendMo: A Blender Mocap Toolkit" (2026). Interdisciplinary Design Senior Theses. 100.
https://scholarcommons.scu.edu/idp_senior/100
