Document Type
Article
Publication Date
8-13-2016
Abstract
In 2013, SINTEF cited that 90% of the world’s data had been created over the past two years.1 With the onset of Big Data, the ability to analyze data at a rate directly proportional to its collection becomes quite near impossible, albeit nonetheless important. In “Play With Data – An Exploration of Play Analytics and Its Effect on Player Experiences,” Ben Medler explains its pertinence: “Data can be given a different context through relating it to other data. A relation informs someone of how data can be correlated or combined with other data.”
Recommended Citation
Hsieh, Olivia, "Human computer interaction and data visualization" (2016). Pop Culture Intersections. 18.
https://scholarcommons.scu.edu/engl_176/18
Included in
American Popular Culture Commons, English Language and Literature Commons, Film and Media Studies Commons, Nonfiction Commons