Document Type
Article
Publication Date
7-1-2008
Publisher
International Association of School Librarianship
Abstract
Opportunities for more creative and innovative environments for learners continue to develop through distance education. Especially at the post-secondary level, these immersive environments can involve high-end video game technologies to create multi-user virtual worlds that can both replicate and far extend physical classrooms. At San Jose State University's School of Library and Information Science, courses offered in and through Second Life develop both competence and comfort in working with library users. Several useful lessons have also been learned.
Recommended Citation
Kemp, J. W. & Haycock, K. (2008). Immersive learning environments in parallel universes: Learning through Second Life. School Libraries Worldwide 14(2), 89-97. http://asselindoiron.pbwiki.com/f/RevisedKEMPhaycock.Sept08.pdf