Multi-User Virtual Environments for Learning Meet Learning Management
Document Type
Book Chapter
Publication Date
5-2009
Publisher
IGI Global
Abstract
Alongside the growth of interest in Games-Based Learning, there has been a notable explosion of interest in the use of 3D graphical multi-user virtual environments (MUVE) for learning. Platforms such as Second Life® or alternatives (Theresm, Active Worlds, OpenCroquet, and so on) have potential for online tuition in ways quite different from those offered by traditional Web-based Virtual Learning Environments (VLE, a.k.a. Learning Management System or LMS). The Sloodle project is working to integrate Second Life with the Moodle VLE – and to investigate how this might support learning and teaching with the Second Life platform. Second Life can be considered as a 3D client for Moodle learning activities, while a complimentary view is to consider Moodle as a back-end for Second Life learning activities – enabling virtual world learning activities integrated with Web-based class lists and grade books. The authors close by considering future directions and applications.
Chapter of
Games-based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices
Editor
Thomas Connolly
Mark Stansfield
Liz Boyle
Recommended Citation
Livingstone, D., Kemp, J., Edgar, E., Surridge, C., & Bloomfield, P. (2009). Multi-user virtual environments for learning meet learning management. In T. Connolly, M. Stansfield, & L. Boyle (Eds.), Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices (pp. 34–50). IGI Global. http://doi.org/10.4018/978-1-60566-360-9.ch003