Table of Contents
Editor’s Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
Unbeatable? Debates and Divides in Gender
and Video Game Research . . . . . . . . . . . . . . . . . 4
1. History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2. Importance of Video Games . . . . . . . . . . . . . . . . 6
3. The Rise of Video Game Studies . . . . . . . . . . . . 7
4. Background on Gender
and Video Game Research . . . . . . . . . . . . . . . . . 9
A. Defining gender . . . . . . . . . . . . . . . . . . . . . . . 9
B. Evolution of gender and video game research 9
5. How Is Gender Studied
in Video Game Research? . . . . . . . . . . . . . . . . . .10
A. Gendered representations . . . . . . . . . . . . . . . .10
B. Media effects . . . . . . . . . . . . . . . . . . . . . . . . .12
C. Gender differences in video game play . . . . .15
6. Games Targeted Toward Girls and Women . . . . .16
A. Casual games . . . . . . . . . . . . . . . . . . . . . . . . .17
B. Do we need games for girls? . . . . . . . . . . . . .18
7. Video Games and STEM . . . . . . . . . . . . . . . . . . .18
A. Girls as game designers . . . . . . . . . . . . . . . . .19
8. Women and Gaming Culture . . . . . . . . . . . . . . . .20
9. How Has Industry Changed to Include
Girls and Women: Institutionalized Sexism . . . .20
10. Summary of Gender
and Video Games Research . . . . . . . . . . . . . . . . .21
Appendix
Video Games Mentioned in this Review . . . . . .22
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Book Reviews . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Recommended Citation
Thai, Chan L. and Moore, Julia F.
(2018)
"Grief and Bereavement in YoungAdult College Students:A Review of the Literature andImplications for Practice andResearch,"
Communication Research Trends: Vol. 37:
Iss.
4, Article 1.
Available at:
https://scholarcommons.scu.edu/crt/vol37/iss4/1